Success was measured differently, and buy n large, d2 back then was equally as big a success as d3 ever amounted to, possibly even more considering at the time of its creation, gaming was actually viewed by many household parents as a serious problem versus today, where parents basically let the internet raise their kids. The Gates of Hell are opening wide for the one-year anniversary of Diablo Immortal Over the next two months, adventurers can expect a new Zone, Class, celebratory events, updates to existing features, and so much more. the majority of players had crap computers that played at 6fps, but on top of that, roughly like 15% of players also had microphones versus today, where I haven’t encountered anybody who doesn’t. By Giovanni Colantonio JListen to article It’s impossible to talk about Diablo Immortal without mentioning the moment that’s defined it for years. We’re Raising HellDiablo Immortal is Turning One. everyone knows classic is easier MOSTLY because of technical reasons. ![]() it’s like trying to compare the difficulty of wow’s original game, versus today’s classic. hell most households still didn’t even have a pc at that time, much less one that could run it however, as a continuation of their franchise, it raked in so much money compared to other games it made other game companies want to puke. ![]() D2 did not have the numbers d3 did because it was not built in the same era where gaming was universal.
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